Thursday, July 19, 2007

The Apocolypse Challenge

It seems that all simming comes in phases, and I am about to enter another phase. I've discovered the "Apocolypse Challenge" by pinstar, and boy does that look complicated! I've also found pinstar's excel sheet for counting legacy points, and I privately wonder if I would have gone farther in my legacy if I'd had that from the beginning. Being able to keep track of the goals in a tangible way adds to my drive.

Anyway, I'd like to chronicle my progress with this new challenge, be it to destruction or completion. Plus, I'm bored at work today. So, here's the blog dedicated to it (no pics for now).

I started with the neighborhood rather than the sim. I'm never satisfied with the neighborhood decoration I create for myself in my custom 'hoods; ever. This will be no exception, but I'm trying again, so I guess that's good. I've started with the "givens" from the challenge, and plan to add structures and decorations as I progress.

We know that three nuclear power plants have gone into meltdown, so I've taken the cooling towers from the decorations screen and placed them on my dirt neighborhood (I think the dirt is uglier than the desert terrain *smile*). Between two of these "power plants" I've placed a Zombie lot, with Mother, Father, Friend, Daughter, Son, and Baby (boy, I was feeling creative when I named these people). I used Debugging mode to make the zombies, so I'm not sure if they're infertile or not. Regardless, they exist as the technicians who were maintaining the power plants when the meltdown occurred. I've also made Joey "The Comb" and four thugs which I've moved into a townhouse in the middle of the neighborhood, and way off to the side I've created a pretty lame secret lab for Dr. Vu and his minions (not created yet).

Now, on to college!

(boy, this is dry reading. I've gotta think of a way to spice it up)

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